Classified // Infinite Horizons Corp.
Infinitory

BUILD. AUTOMATE. DEFEND. SURVIVE.

Rogue-liteFactory BuilderTower DefenseSurvival

THE MISSION

Mission Status: Critical

A rogue-lite factory builder meets tower defense.
Every run is a new mission.
Every loss sharpens your strategy.

Not just a factory. Humanity's last stand.

01
//EXPLORE

Procedural world. No two runs alike.

Each run drops you into a procedurally generated world. Choose your drop zone: Sandy Desert, Meadows, Dark Forest, Swamp.You don't choose the terrain. You survive it.

The world shapes your strategy before you place a single building. Adapt to whatever you land on, or don't survive long enough to regret it. There are no second chances on the ground.

Procedural desert biome
Procedural desert biome
02
//AUTOMATE

Extract. Transform. Produce. Repeat.

Harvest raw materials and feed them through production chains. Conveyor belts route resources between machines, recipes chain into complex trees, and ratios must balance perfectly.From ore to final component.

Every recipe, every ratio, every routing decision is yours. Optimize your factory or fall behind. Survival depends on throughput.

Automation and conveyor systems
Automation and conveyor systems
03
//BUILD

Space is scarce. Build upward or fall behind.

Buildings only work within your energy range. Space is tight, you must be smart, or you'll run out before the waves get worse.Stay small and you will die. The factory must grow.

Layout is everything. A bad foundation cascades into bottlenecks, wasted space, and eventually a factory that can't keep up with the threat. The factory itself is the puzzle.

Vertical factory construction
Vertical factory construction
04
//DEFEND

Towers need bullets. Building them isn't enough.

Growing your factory won't save you. You have to defend it too. Pollution attracts threats, and the bigger you get, the harder they come. Placing a turret isn't enough. You manufacture the ammo and deliver it yourself.A tower without supply is just scrap metal.

The waves don't wait. They grow with your pollution. Strategic placement, supply lines, resource balance. Get it right or watch it all crumble.

Defense and combat systems
Defense and combat systems
05
//EVOLVE

Defeat is obvious. Produce as much as you can.

There is no winning. Only surviving longer. Every run earns battle points. Spend them across the tech tree, reshape your strategy, and deploy again with new advantages.Every loss is a lesson. Every run, you come back stronger.

When your factory falls, Infinite Horizons Command evaluates your output. The more you produced, the more resources they grant for your next deployment. Save your battle plans, tweak them, try something new.

Tech tree and progression
Tech tree and progression

RECON FOOTAGE

From the wasteland.

RCN-001
LIVE FEED
Plains biome — base construction
PLAINS BIOME — BASE CONSTRUCTION▸ REC
RCN-002
LIVE FEED
Plains biome — advanced factory
PLAINS BIOME — ADVANCED FACTORY▸ REC
RCN-003
LIVE FEED
Desert biome — hostile terrain
DESERT BIOME — HOSTILE TERRAIN▸ REC
RCN-004
LIVE FEED
Production and combat systems
PRODUCTION AND COMBAT SYSTEMS▸ REC

PROGRESSION

One mission. Three eras.

Your factory evolves across three technological tiers, unlockable through your tech tree. You can't have everything. Pick the right tools for your strategy, and commit.

TIER 01 transformer
01
TIER 01[ 1990's ]

The Industrial Age

Coal, oil, and grime. Your first factories are dark and heavy. Smoke stacks draw the enemy closer. Every resource is hard-won.

Raw PowerHigh PollutionBrute Force
TIER 02 transformer
02
TIER 02[ 2020's ]

The Machine Age

Steel and precision. Production lines hum with mechanical efficiency. Cleaner, faster, deadlier. But so are the threats.

EfficiencyPrecisionScalability
TIER 03 transformer
03
TIER 03[ 2050's ]

The Neutrium Age

Sleek, white, powerful. The pinnacle of reclaimed technology. Nothing survives long against it, but the cost of failure is absolute.

Peak TechClean EnergyMaximum Output

DEPLOYMENT ZONES

Four biomes. Four ways to fail.

SANDY DESERT
Resources
Elevation
Foliage
Terrain
Difficulty
MEADOWS
Resources
Elevation
Foliage
Terrain
Difficulty
DARK FOREST
Resources
Elevation
Foliage
Terrain
Difficulty
SWAMP
Resources
Elevation
Foliage
Terrain
Difficulty
Mob Spawner

SCOREBOARD

Prove your worth.

Global scoreboard

One global leaderboard. Thousands of ways to climb it.

Or specialize your way to the top:

///
By biome

Pick the zone you master best and dominate it.

///
Cap max tier

Limit your tech to prove you don't need it.

///
Cap battle points

Fewer upgrades, higher stakes. Pure skill.

Find the strategy where you're the best.

CLASSIFIED // LEVEL 5 CLEARANCE

How we lost everything.

THE BREAKTHROUGH

[01]

It started as a miracle. Scientists found a fungus capable of evolving inside its host, absorbing traits like immunity and regeneration. For the first time, humanity held perfection in its hands.

THE FALL

[02]

But they couldn't stop. They pushed the fungus through host after host, accelerating its evolution until it broke free. Spores swept across the planet. Cities collapsed. Nature was consumed. What was meant to save us became the thing that ended everything.

THE ESCAPE

[03]

A small company called Infinite Horizons had been building orbital ships for years. Everyone laughed at them. Nobody was laughing when their Horizon Sanctuaries became the only way off a dying planet.

THE RETURN

[04]

The sanctuaries were never finished. Built in panic, held together by hope. Now resources are running out, and the only place left to find them is the wasteland below. Commander, it's your turn.

Enemy specimen

"The Horizon Sanctuaries cannot sustain us much longer. Without new supplies, we will not survive. You are being sent back. Rebuild what you can. Extract what we need. That is your mission."

. COMMANDER DISPATCH // CLASSIFIED

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